Project 1 - Janga Militello


Game of Life 


  1. To start off, I made my grid size 1000 x 800. I wanted to make the grid pretty big because I wanted to work in a macro scale, and look at each congregation of pixels as its own tribe. I changed the probability of alive at start to 1, so that only a few pixels start out alive. The large size of the grid, mixed with the low start probability creates a longer build up to the life on the grid being static, and creates very interesting spots of geometric growth outward.

  2. Rule set

    1. If a tribe member gets enough food, they survive (greater than 3)

    2. If a tribe member gets enough food (2) they can have children

    3. If a tribe member doesn’t doesn’t get enough food (less than 3) they die

    4. If a tribe member hoards too much food(greater than 6) the tribe will kill them

  3. To represent this idea of small tribes growing into a larger, singular tribe, I made the cell size a relatively small 3. This allows the cells to be visible, but have room to move and spread within the grid. I changed the color of the dead cells to be a flat green, and the live cells to be a light turquoise, my intention was to simulate the feel of a forest, jungle or nature in general to reinforce the idea of a hunter/gatherer tribal simulation.

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